SOLUTION: After Game , Felicia had scored 14 points. After Game 5, she had scored a total of 82 points for the season. After Game 10,She had scored 129 points. Graph the data with the game n

Algebra ->  Linear-equations -> SOLUTION: After Game , Felicia had scored 14 points. After Game 5, she had scored a total of 82 points for the season. After Game 10,She had scored 129 points. Graph the data with the game n      Log On


   



Question 1009573: After Game , Felicia had scored 14 points. After Game 5, she had scored a total of 82 points for the season. After Game 10,She had scored 129 points. Graph the data with the game number on the horizontal axis and the number of points on the vertical axis. Connect the points using two different line segments.
Answer by Theo(13342) About Me  (Show Source):
You can put this solution on YOUR website!
assuming you meant game 1 felicia had scored 14 points, your graph would look like this.

see below the graph for further comments.

$$$

you should use some graph paper to help you scale the graph and make it neater.

the graph paper i used can be found online at the following link:

http://www.math-aids.com/cgi/pdf_viewer_4.cgi?script_name=graphing_paper.pl&size=2&x=82&y=17

just click on the link and then bookmark it under something easy to remember such as graph paper.

when you need graph paper, just find the bookmark named graph paper and click on it and then print it out.

you will need the ability to read pdf files.

a very good one is at www.adobe.com.

just go there and download their reader.

it's free.

it does take up a bunch of storage space, but hopefully you have enough available on your computer.

there are others that take up less storage space, but this is one of the better and more sophisticated ones that is well worth using if you have the space.

it is a standard and most people use it.

scaling is a matter of counting the number of squares you have available and then determining what the value of each square should be.

for example:

i needed 10 values for the game number and they would be on the horizontal axis.

i determined that i would allows 2 squares for every 1 unit of game number.

this required 20 squares to get 10 game numbers, with every other square labeled as a game number.

i also determined that i had more than 26 squares for the vertical axis.

i then divided 129 / 26 and got 4.9......

i determined that i could make each square worth 10 units and i would have enough squares to scale the vertical axis.

i labeled every 2 squares as multiples of 10 and was able to get up to 140 units without running out of graph paper.

my orientation of the graph paper was also important.

since i needs more squares for the number of games than for the game numbers, i oriented my graph vertically.

since i did not need negative numbers, i was able to move the axes down and to the left to allow more room for the positive numbers.

the biggest part of drawing a graph is scaling it properly so your display will fit on the page and be relatively well centered.

i was able to achieve that reasonably well with the graph shown above.

i did make an error when plotting the point (10,129).

i was one off on the vertical axis.

normally i would wipe it out and make a new graph, or at least erase that additional point.

to save time, i just marked it as an error and told you to disregard that additional point.

you should print out a new blank piece of graph paper and draw your graph on it minus the errors.

you may use mine as a template or you can figure out your own scaling and draw what you like better.