You can
put this solution on YOUR website!The first one is the easiest, so I'll start there. Heck, it's the beginning anyway. The equation of the line should be in y=mx+b form, with b being your y intercept (whatever y is when x is zero, like y intercepted the ball before x could score) and m is your slope. to get the slope, take the coordinates of two points on the line. Then set it up like this

. That doesn't mean double y and x, that just means the two different points for y and x that you have. So don't multiply. Plug in the corressponding values (it doesn't matter which order as long as you are consistent). It should look like

. Simplify it and get

or 1/4. That is your slope. You are given that your y intercept is 2, because when x is zero, y is 2. So that is your intercept. plug this into y=mx+b and get

. That is your equation for the line. repeat these steps for the other lines.--------(When the intercept is not given to you, just use the slope. The slope is rise over run, so the numerator is how much y should increase or decrease, and the denominator is how much x should increase or decrease. Play around with it until x is zero and see what y is. If x is not zero from that, graph the line with the points you know and estimate what y is when x is zero.)