Question 29865: I'm trying to generate Penrose tiling in Photoshop. To get my rhomb shapes accurate I need to know the following.
I skew a square of 400 units by 400 units to form a parallelogram with angles 72, 108, 72, 108. I know the angles I'm aiming for but the only input data in Photoshop is the distance I push the square along the X axis.
As far as I can tell I could use Pythagoras theorem to calculate the length a by knowing that a right angle triangle is formed with an angle of 18 degrees as I push the square to form the angle of 72 degrees.
I think I calculated that the length of the hypotenuse would have to be sqrt of 400squared by 400 squared ie 566.
I pretty much failed maths at school and it's taken me hours to get this far. I'm stumped when I start reading about finding the length of a leg based on the angle when I didn't even know what cosecant was.
I'd like to understand this, not just have the answer, because I'm sure that I will be needing to redo the calculation to make my 'thin rhomb' and if I continue an interest in tesselation art this is going to be a regular need.
Many thanks if you can help.
Answer by Earlsdon(6294) (Show Source):
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